Monday, 1 December 2014

Steampunk Brick Breaker

Well I finally got finished the brick breaker game and of course made it steampunk style, just can't get away from steampunk

Here is a video of it

and some screenshots

Here is the description

For those who love Steam punk and breakout games.
Three game modes: Campaign, Just Play, Random

Campaign: 240 levels with 3 modes of difficulty to beat
Just Play: 3 difficulty modes (easy, medium, hard) This mode picks random campaign levels to play
Random: 3 difficulty modes (easy, medium, hard) This is totally random, you'll never know what you'll get in this game mode.
This gives you unlimited game play.

The ability to erase campaign levels and start all over again.
Choose an avatar for the high scores

Three board designs, representing the three difficulty modes

Simple Controls:
Drag the paddle from side to side and hit the balls and gears that drop
Make sure you do not let the balls fall below the paddle
If all balls fall below the paddle it is game over
Your final score is multiplied by how many balls you have left, so the more balls you keep bouncing the higher your score will be in the end

There are 3 different balls
There are 5 different color gears, each one does something different
Two animated blocks shoot out lightning or shoot out random plasma balls that destroy bricks

The drag does not work on the android note.

Available on Google Play

Monday, 10 November 2014

Pet Duck

Thought I would share this video taken in 2010
I reuploaded it as I had to rotate it, just a nice break.
This was a duck that followed me into my wifes store so we had to get him over to the park so he wouldn't get run over or any harm to him.
This little guy made me want a pet duck.

Just a little breather inbetween me making games and fond memories when I lived in B.C.

Sunday, 15 June 2014

New Games Coming

Just to keep everyone updated on whats been going on.....

I put out few quick games earlier but now I am spending more time on new ones to make them better.
The one I am in the middle of making is a tower defense type of game.
I always wanted to try creating one so I'm finally doing it.
I finished one level pretty much as far as the swarms, weapons etc goes but now I am fine tuning it to shrink the code so it will load and move quicker in the refresh rate, (I'm trying to get rid of any lag whatsoever by making the code as small as I possibly can).
Once I have the first level finished it'll be quicker for the rest as it's just a matter of laying out the board's two dimensional array (it puts all the peices together for the board in case your wondering), then creating all the rest of the artwork for the other nine boards (my goal).
This one will have ten boards with ten levels on each one, giving you a grand total of 100 levels to play through.
If folks like it I might add more boards later on, I'll see how it goes.
When the game starts some fighters will be asleep so you have to earn enough money, (by killing the enemy), to wake them up to start fighting, this should make it more challenging as the game goes on as each weapon will have it's own damage to the enemy as each enemy has it's own damage so some will be easier to kill and some will be harder.
I'm keeping the full details of the game secret until it's ready to be published.
The next one I am working on will be more of a button cruncher where you shoot enemies, (I'm still working on the details for this one), plus around 8 or 9 more in the works as well.
Because these ones are alot bigger and alot more artwork and coding is involved these ones will take longer, hopefully you'll enjoy them and it'll be worth the wait :)
Artist and developer for SamsStuff

Just an update on this, I put the tower defence game on hold as I have to narrow the code down more (way to many lines) so I decided to go back to the shooter game (which to m is more fun anyhow in my opinon) but that's just my likes.
I almost got the first level completed for all artwork and codes, the artwork is what is taking me the time on this one (there is a lot of it), the code is pretty much the same except some minor changes for added borads and levels, so hopefully I can get through all the artwork needed for this one and have it up on the market soon for everyone.

I'll post some images of it once closer to completeion.


Friday, 25 April 2014


I decided to make a simple game with bouncing cats, the idea came to me after seeing a screen of cats falling down on a computer at work one day and thought it might be a good idea for a simple game that was easy to play but challenging.

So here it is Kitty 9 Lives

here's some screen shots

you can download it here:

Get it on Google Play 

Friday, 7 March 2014

Dodge The Cog

Here is the new game I made, called Dodge the Cog
It has the same controls as flappy bird where you tap the screen to move upward.
The object is to avoid the gears, if you hit a gear or the top or bottom it is game over.
Keep going to see how many gears you can get past the screen.
A very simple game that can be fun to play.

You can get it by clicking the link below

Get it on Google Play 

Dodge the Bubble

I made another version of this game that is easier to play then the dodge the cog one and it's aimed at those who want to have fun and have not so much of a challenge, just fun jumping over or under bubbles that float by.
This one is good for all ages.
Instructions are easy, just tap the screen to make the ship rise, otherwise it falls.

Here is some images of the game

You can get it here:

Get it on Google Play